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- Medusa
- Source:5th Edition SRD
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Traits
Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Multiattack: The medusa makes either three melee attacks — one with its snake hair and two with its shortsword — or two ranged attacks with its longbow.
Snake Hair: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.
Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.
Show Attribute List
AC
15 (Natural Armor)
Alignment
Lawful Evil
CHA
15
CON
16
Challenge Rating
DEX
15
HP
127 (17d8+51)
INT
12
Languages
Common
Passive Perception
14
Roll 0
1d20 + 51d4+2
Roll 1
1d20 + 51d6+2
Roll 2
1d20 + 52d6
STR
10
Senses
Darkvision 60 Ft.
Size
Medium
Skills
Deception +5, Insight +4, Perception +4, Stealth +5
Speed
30 ft.
Type
monstrosity
WIS
13
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DEX
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CON
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INT
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WIS
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CHA
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- Damage Vulnerabilities {{Damage Vulnerabilities}} {{/Damage Vulnerabilities}}\n {{#Resistances}}
- Damage Resistance {{Resistances}} {{/Resistances}}\n {{#Immunities}}
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- Condition Immunities {{Condition Immunities}} {{/Condition Immunities}}\n {{#Passive Perception}}
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Actions
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Reactions
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Legendary Actions
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{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.
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{{Name}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.
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Mythic Actions
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