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  1. Home dnd5e
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  3. Medusa
  4. Source:5th Edition SRD

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Traits

Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.

If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Actions

Multiattack: The medusa makes either three melee attacks — one with its snake hair and two with its shortsword — or two ranged attacks with its longbow.

Snake Hair: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.

Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.

Show Attribute List

AC

15 (Natural Armor)

Alignment

Lawful Evil

CHA

15

CON

16

DEX

15

HP

127 (17d8+51)

INT

12

Languages

Common

Passive Perception

14

Roll 0

1d20 + 51d4+2

Roll 1

1d20 + 51d6+2

Roll 2

1d20 + 52d6

STR

10

Senses

Darkvision 60 Ft.

Size

Medium

Skills

Deception +5, Insight +4, Perception +4, Stealth +5

Speed

30 ft.

Type

monstrosity

WIS

13

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STR
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DEX
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CON
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INT
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WIS
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CHA
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  • Vulnerabilities {{Vulnerabilities}}
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  • Damage Vulnerabilities {{Damage Vulnerabilities}}
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  • Damage Resistance {{Resistances}}
  • {{/Resistances}}\n {{#Immunities}}
  • Damage Immunities {{Immunities}}
  • {{/Immunities}}\n {{#Condition Immunities}}
  • Condition Immunities {{Condition Immunities}}
  • {{/Condition Immunities}}\n {{#Passive Perception}}
  • Senses {{#Senses}}{{Senses}},{{/Senses}} passive Perception {{Passive Perception}}
  • {{/Passive Perception}}\n {{#Languages}}
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  • Challenge {{#Challenge Rating}} {{Challenge Rating}}{{/Challenge Rating}}{{#data-XP}} ({{data-XP}} XP){{/data-XP}}
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    \n {{!data-Traits}}\n
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Actions

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  • {{Roll 2}}
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Reactions

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Legendary Actions

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{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

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{{Name}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

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Mythic Actions

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{{data-MAdesc}}

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Roll20 - Compendium and Rule Set Directory (2024)

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